Map Initialization Scripts
A lot of the game's logic will need to be redone in every map's on_load
script since entity state and other game state is reset when a map is loaded or reloaded.
COPY_SCRIPT provides an easy means of reusing scripting behavior, comparable to functions.
CHAPTER 1 WARNING
The chapter 1 version of the engine cannot use COPY_SCRIPT
if the target script jumps to a second script, as only the actions from the first script will be copied! (See: Beginnings, Middles, and Ends)
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