SET_ENTITY_PATH

This assigns a geometry object to an entity. Afterward, the entity can use %ENTITY_PATH% to refer to that path. (This assignment can also be done within Tiled.)

Example JSON

{
  "action": "SET_ENTITY_PATH",
  "entity": "Entity Name",
  "geometry": "vector object name"
}

MGS Natlang

Example

script {
  set entity "Entity Name" path to "vector object name";
}

Dictionary entry

set entity $entity:string path (to) $geometry:string (;)