SET_PLAYER_CONTROL

When player control is on, the player entity can move around as normal. When off, the player cannot move, hack, or interact with anything.

This is set to on (true) by default.

Example JSON

{
  "action": "SET_PLAYER_CONTROL",
  "bool_value": true
}

MGS Natlang

Examples

script {
  turn on player control;
  turn player control on;
}

Dictionary entries

turn $bool_value:boolean player control (;)

turn player control $bool_value:boolean (;)