BLOCKING_DELAY

This pauses the entire game, including all other script and animations, for the given duration.

As this might make the game appear broken, you should probably use a NON_BLOCKING_DELAY instead.

Example JSON

{
  "action": "BLOCKING_DELAY",
  "duration": 1000
}

MGS Natlang

Example

script {
  block 1000ms;
}

Dictionary entry

block $duration:duration (;)