CHECK_ENTITY_INTERACT_SCRIPT
Checks an entity's on_interact
script (by the script's name).
Example JSON
{
"action": "CHECK_ENTITY_INTERACT_SCRIPT",
"entity": "Entity Name",
"expected_bool": true,
"expected_script": "scriptName",
"success_script": "successScript"
},
{
"action": "CHECK_ENTITY_INTERACT_SCRIPT",
"entity": "Entity Name",
"expected_bool": true,
"expected_script": "scriptName",
"jump_index": 12
}
MGS Natlang
The condition portion of this action can be used inside an if condition statement, e.g.
script {
if (entity "Entity Name" on_interact is scriptName) {}
}
Examples
script {
if entity "Entity Name" on_interact is scriptName then goto successScript;
if entity "Entity Name" on_interact is scriptName then goto index 12;
if entity "Entity Name" on_interact is scriptName then goto label labelName;
if entity "Entity Name" on_interact is not scriptName then goto successScript;
if entity "Entity Name" on_interact is not scriptName then goto index 12;
if entity "Entity Name" on_interact is not scriptName then goto label labelName;
}
Dictionary entries
if entity $entity:string on_interact is $expected_script:string
then goto (script) $success_script:string (;)
// built-in value: expected_bool = true
if entity $entity:string on_interact is $expected_script:string
then goto index $jump_index:number (;)
// built-in value: expected_bool = true
if entity $entity:string on_interact is $expected_script:string
then goto label $jump_index:bareword (;)
// built-in value: expected_bool = true
if entity $entity:string on_interact is not $expected_script:string
then goto (script) $success_script:string (;)
// built-in value: expected_bool = false
if entity $entity:string on_interact is not $expected_script:string
then goto index $jump_index:number (;)
// built-in value: expected_bool = false
if entity $entity:string on_interact is not $expected_script:string
then goto label $jump_index:bareword (;)
// built-in value: expected_bool = false