SHOW_DIALOG
Plays the named dialog.
While a dialog screen is showing, the player can only advance to the next dialog message or choose a multiple choice option within that dialog (if any); the player cannot hack, interact with another entity, move, etc.
This action is also available as a combination block: show dialog block.
A script can close an open dialog with CLOSE_DIALOG.
Example JSON
{
"action": "SHOW_DIALOG",
"dialog": "dialogName"
}
MGS Natlang
Example
script {
show dialog dialogName;
}
Dictionary entry
show dialog $dialog:string (;)