SHOW_DIALOG

Plays the named dialog.

While a dialog screen is showing, the player can only advance to the next dialog message or choose a multiple choice option within that dialog (if any); the player cannot hack, interact with another entity, move, etc.

This action is also available as a combination block: show dialog block.

A script can close an open dialog with CLOSE_DIALOG.

Example JSON

{
  "action": "SHOW_DIALOG",
  "dialog": "dialogName"
}

MGS Natlang

Example

script {
  show dialog dialogName;
}

Dictionary entry

show dialog $dialog:string (;)