SET_PLAYER_CONTROL
When player control is on
, the player entity can move around as normal. When off
, the player cannot move, hack, or interact with anything.
This is set to on
(true
) by default.
Example JSON
{
"action": "SET_PLAYER_CONTROL",
"bool_value": true
}
MGS Natlang
Examples
script {
turn on player control;
turn player control on;
}
Dictionary entries
turn $bool_value:boolean player control (;)
turn player control $bool_value:boolean (;)