SET_ENTITY_PATH
This assigns a geometry object to an entity. Afterward, the entity can use %ENTITY_PATH%
to refer to that path. (This assignment can also be done within Tiled.)
Example JSON
{
"action": "SET_ENTITY_PATH",
"entity": "Entity Name",
"geometry": "vector object name"
}
MGS Natlang
Example
script {
set entity "Entity Name" path to "vector object name";
}
Dictionary entry
set entity $entity:string path (to) $geometry:string (;)