CHECK_ENTITY_INTERACT_SCRIPT

Checks an entity's on_interact script (by the script's name).

Example JSON

{
  "action": "CHECK_ENTITY_INTERACT_SCRIPT",
  "entity": "Entity Name",
  "expected_bool": true,
  "expected_script": "scriptName",
  "success_script": "successScript"
},
{
  "action": "CHECK_ENTITY_INTERACT_SCRIPT",
  "entity": "Entity Name",
  "expected_bool": true,
  "expected_script": "scriptName",
  "jump_index": 12
}

MGS Natlang

The condition portion of this action can be used inside an if condition statement, e.g.

script {
  if (entity "Entity Name" on_interact is scriptName) {}
}

Examples

script {
  if entity "Entity Name" on_interact is scriptName then goto successScript;
  if entity "Entity Name" on_interact is scriptName then goto index 12;
  if entity "Entity Name" on_interact is scriptName then goto label labelName;
  if entity "Entity Name" on_interact is not scriptName then goto successScript;
  if entity "Entity Name" on_interact is not scriptName then goto index 12;
  if entity "Entity Name" on_interact is not scriptName then goto label labelName;
}

Dictionary entries

if entity $entity:string on_interact is $expected_script:string
    then goto (script) $success_script:string (;)
	// built-in value: expected_bool = true

if entity $entity:string on_interact is $expected_script:string
    then goto index $jump_index:number (;)
	// built-in value: expected_bool = true

if entity $entity:string on_interact is $expected_script:string
    then goto label $jump_index:bareword (;)
	// built-in value: expected_bool = true

if entity $entity:string on_interact is not $expected_script:string
    then goto (script) $success_script:string (;)
	// built-in value: expected_bool = false

if entity $entity:string on_interact is not $expected_script:string
    then goto index $jump_index:number (;)
	// built-in value: expected_bool = false

if entity $entity:string on_interact is not $expected_script:string
    then goto label $jump_index:bareword (;)
	// built-in value: expected_bool = false