CHECK_ENTITY_GLITCHED
Checks whether an entity currently has it's "glitched" render flag set.
Example JSON
{
"action": "CHECK_ENTITY_GLITCHED",
"entity": "Entity Name",
"expected_bool": true,
"success_script": "successScript"
},
{
"action": "CHECK_ENTITY_GLITCHED",
"entity": "Entity Name",
"expected_bool": true,
"jump_index": 12
}
MGS Natlang
The condition portion of this action can be used inside an if condition statement, e.g.
script {
if (entity "Entity Name" is glitched) {}
}
Examples
script {
if entity "Entity Name" is glitched then goto successScript;
if entity "Entity Name" is glitched then goto index 12;
if entity "Entity Name" is glitched then goto label labelName;
if entity "Entity Name" is not glitched then goto successScript;
if entity "Entity Name" is not glitched then goto index 12;
if entity "Entity Name" is not glitched then goto label labelName;
}
Dictionary entries
if entity $entity:string is glitched
then goto (script) $success_script:string (;)
// built-in value: expected_bool = true
if entity $entity:string is glitched
then goto index $jump_index:number (;)
// built-in value: expected_bool = true
if entity $entity:string is glitched
then goto label $jump_index:bareword (;)
// built-in value: expected_bool = true
if entity $entity:string is not glitched
then goto (script) $success_script:string (;)
// built-in value: expected_bool = false
if entity $entity:string is not glitched
then goto index $jump_index:number (;)
// built-in value: expected_bool = false
if entity $entity:string is not glitched
then goto label $jump_index:bareword (;)
// built-in value: expected_bool = false