BLOCKING_DELAY
This pauses the entire game, including all other script and animations, for the given duration.
As this might make the game appear broken, you should probably use a NON_BLOCKING_DELAY instead.
Example JSON
{
"action": "BLOCKING_DELAY",
"duration": 1000
}
MGS Natlang
Example
script {
block 1000ms;
}
Dictionary entry
block $duration:duration (;)